This is the closest to a "sandbox" park, except the player does not have an unlimited amount of money to work with, only a $50,000 loan. This scenario has no objective (except "Have Fun!"), but allows the player to build on nearly the entire map, and eventually has all attractions available to build. Additionally, Mega Park is unlocked when all 21 scenarios are completed. Successfully completing a scenario will unlock the next one. There are 21 scenarios included with RollerCoaster Tycoon, as well as 30 more in the Corkscrew Follies expansion pack, and another 30 in the Loopy Landscapes expansion pack, totaling 81 scenarios if the whole set is installed. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go-karts, Ferris wheels, and swinging ships, among other rides. The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. Two special editions were released: RollerCoaster Tycoon Gold/ Totally Roller Coaster in 2002, which contained the original game, Added Attractions/ Corkscrew Follies, and Loopy Landscapes and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides. RollerCoaster Tycoon received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. It is the first game in the RollerCoaster Tycoon series. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks.
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